Version 1.1 Update
UPDATE 1.1 Now Available!
First off, I just want to thank everyone for the feedback on the game! I'm happy to see this prototype is being received so positively, both directly on here and from the messages people have been sending me. It makes me excited to continue my efforts to use this as a foundation for a larger game in the future! As for now, here is a minor update that changes/fixes some of the following.
VISUAL CHANGES:
The most obvious change here is the Pause Menu, I wasn't thrilled with how it looked and it felt very placeholder-y well... because it was. So I've updated it to look a little more interesting. As I've stated before none of this is final, nor does this reflect how it will look in the final game, but for the sake of this prototype I think it looks a lot better.
(OLD 1.0.5 pause menu / NEW 1.1 pause menu)
Next Up Are Some Visual Changes to better show when you can enter doors and when you can progress text. New icons have been added to display when you can take these actions, as well as a new sound effect when text boxes are clicked through.
There are other small visual changes throughout the game, such as a font change on the white switches in the dungeon, new item icons, smoother camera movement, and even some small room decor changes. All of these I believe add up to help the game feel a little more polished.
BUG FIXES:
Some small bugs have been fixed in this newest update. These bugs include:
-An issue with energy drink recovering an inconsistent amount in and out of battle.
-The white switch timer continuing to tick when the player enters battle.
Both of these have been fixed, thanks to those who played the game and brought these to my attention.
TLDR:
v1.1 -Pause Menu has been redesigned. -Updated Item Icons. -Icon added to textbox to indicate end of textbox. -SFX added when textbox is progressed. -Icon added to display when player can enter doorway. -Smoother Camera Movement. -Font change on White Switches. -Energy Drink recovers the same amount in and out of battle. -White Switch in dungeon no longer ticks while battle is in progress. -Minor level decor adjustments -Minor text adjustments for improved reading clarity.
PREVIOUS UPDATES:
Since this is my first devlog update, I'd like to post the updates that have been made up until this point for the sake of archiving them.
v1.0.5 -Minor grammar fixes. -Minor Battle Bug fixes v1.0.4 -Improved Battle Tutorial to teach Guarding. v1.0.3 -Further Increased Guard Window -Increased Parry Window v1.0.2 -Readjusted Guard Timing for all Enemy Attacks -Smoother Camera Movement in Overworld -Slight Environment recoloring in dungeon -Repositioned Enemy in Dungeon Room 3 v1.0.1 -Increased Guard Window -Increased Fireball Damage -Decreased Final Boss Defense
THANK YOU!
Once again, I just want to say thank you to everyone who has played this game and given me feedback. It's given me motivation to continue on with it and I'm very excited for the future of this project!
-Bobby VG
Files
Get Soul Ryder: RPG Prototype
Soul Ryder: RPG Prototype
a 2D Platformer / Turn-Based RPG hybrid where 3 friends are pulled into a strange journey.
Status | Prototype |
Author | Bobby VG |
Genre | Role Playing, Adventure, Platformer |
Tags | 2D, JRPG, Kung Fu, Pixel Art, Singleplayer, Story Rich, Turn-based, Turn-Based Combat |
Languages | English |
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